How About A Wii Nintendo Wii Game reviews, wii stock, wii games, price comparisons Tue, 19 Feb 2013 20:08:28 +0000 en hourly 1 Zelda fans wait is over as skyward sword hits the Wii Wed, 16 Nov 2011 19:50:25 +0000 Dan Hibell The Legend of Zelda: Skyward Sword is due for release on 18th November 2011 and is already garnering high critical acclaim

14th November 2011: 2011 has truly been the year of Zelda, with Nintendo celebrating the 25th anniversary of the epic adventure series, The Legend of Zelda™. To cap off what has been a year to remember for Zelda fans, Nintendo is set to launch one of the most highly anticipated The Legend of Zelda titles of all time, The Legend of Zelda™: Skyward Sword, exclusively for Wii™ on 18th November across Europe.

The Legend of Zelda: Skyward Sword lays the foundation for the events in The Legend of Zelda™: Ocarina of Time, which is frequently cited as one of the greatest video games of all time. The Legend of Zelda: Skyward Sword is already garnering very high critical acclaim and is looking certain to surpass the review scores from any other game in the series. Leading video games publications from across the world have been keen to point out how much they have enjoyed playing the game:

Edge, 10 out of 10 – “A triumph”, “How apt that this ultimate tale of hero-making should see Nintendo’s hardware become the console it was always meant to be.” December Issue.

Game Informer, 10 out of 10 – “It’s the first 10 that I’ve ever given out in my two years at Game Informer”, “This impressive combat system leads to some of the most interesting boss battles in the series’ history.” December Issue.

IGN, 10 out of 10 – “Ocarina of Time has met its match”. “The Legend of Zelda: Skyward Sword” is the greatest Zelda game ever created. It’s the best game for Wii and one of the finest video game accomplishments of the past 10 years”,  ”Once again, Nintendo is demonstrating its unparalleled ability to craft some of the greatest gameplay this industry has ever seen.”

“It’s time to dust off your Nunchuk - this is the game the Wii was made for. Skyward Sword is the best Zelda yet for sure - full of lovingly crafted, surprising little touches - Nintendo have created something utterly compelling and quite magical. A brilliant video game - in almost every way.  One of the best Wii games of this year and of any year.”
The Times, Douglas Rankine

“After 25 years of brilliance, Skyward Sword is the best Zelda yet. It soars above any other adventure game in the market today.”
The Sun, Derek Brown

“Majestic and ingenious, Skyward Sword soars.”
The Telegraph, Tom Hoggins

Fans and media alike can’t wait to guide Link on his all-new journey through a multi-layered world. The Legend of Zelda: Skyward Sword seamlessly blends intense ground-based adventuring with breathtaking exploration above the clouds. Wii MotionPlus™ technology is fully utilised for the first time in a Zelda game, allowing you to glide through the skies on the back of a majestic bird and dive through the clouds to the continent below. This new and epic quest is set against a backdrop of a distinctly unique graphical art style and boasts a classic Zelda soundtrack which for the first time features fully orchestrated music.

The launch of this game heralds the most realistic sword combat of any game to date on Wii. Thanks to the introduction of full motion controls enabled by Wii MotionPlus, you can look forward to a completely immersive and natural gameplay experience where every movement of the Wii Remote is replicated on the screen. In a recent Iwata Asks interview, Nintendo President Satoru Iwata spoke to series producer Eiji Aonuma about the addition - Mr. Iwata says: “I suppose it’s like gradually becoming able to use a brush better, or a chisel”, to which Mr. Aonuma replies “Or maybe a musical instrument. As you’re using it, your body grows familiar with it and you gradually master the use of it.”

Wield your Wii Remote™ Plus, or Wii Remote with Wii MotionPlus accessory and watch it faithfully replicate the angle of every sword slice.  Different enemies have different battle tactics, so you must analyse their approach and develop counterattacks that play on their weaknesses. The game’s wide array of items also utilise full motion control, letting you roll bombs, shoot arrows and guide flying objects like never before.

The moment that all Zelda fans have been waiting for is taking place on 18th November when The Legend of Zelda: Skyward Sword is released across Europe exclusively to Wii.

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About Nintendo:

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.8 billion video games and more than 610 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi™ XL, as well as the Game Boy™, Game Boy Advance™, Super NES™, Nintendo® 64 and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™.  A wholly owned subsidiary, Nintendo of Europe, based in Grossostheim, Germany, was established in 1990 and serves as headquarters for Nintendo’s operations in Europe.

How About A Wii Returns Mon, 23 May 2011 19:45:44 +0000 Dan Hibell I’ve neglected this blog for too long!

So How About A Wii is back…  I’ll be blogging semi-regularly about all Wii related news.  Especially the gossip, rumours, facts or half-truths about the upcoming sequel to the Nintendo Wii.

Nintendo haven’t released a massive amount of details yet, or even confirmed the name, just that it is codenamed “Project Cafe”.  The names that have been bounded about on the internet so far for the sequel are:

  1. Wii 2 - would make sense, but Nintendo seldom are this straight forward.
  2. Wii HD - again, this would make sense, but what would happen when HD is outdated. Which could happen, as these acronyms for new technologies change faster than Usain Bolt can run the 100 metres!
  3. Nintendo Stream - really?  I’m not that convinced by this one, but it’s possible.
  4. Nintendo Feel - with the Xbox Kinect now out and doing it’s thing, Nintendo have to respond with a trump card.  Could feeling your Wii games be the way forward?  Does that even make sense?

The only information that I’m certain of, is that the spec for the Wii 2 will be released to the world at E3 2011.  That is at the Electronic Entertainment Expo 2011 between June 7th and June 9th 2011.

Are you excited?  I’d love to hear your comments, both good and bad!

Red Steel 2 UK release date and pre order Sun, 28 Feb 2010 12:47:22 +0000 Dan Hibell Red Steel 2The original Red Steel was one of the most hyped games when the Wii was launched in 2006.  Unfortunately, it was probably the biggest disappointments of the launch games.  We all dreamed of being able to use the Wii controller to slice and dice the bad guys with accuracy!  This was not the case as I’m sure you’ll agree if you have ever played the original.

4 years on and the sequel Red Steel 2 is soon to be released with the same amount of hype, and thanks to some hands-on previews it seems all our prayers have been answered.  Red Steel 2 will be launched in the UK on March 26th 2010, the USA release date is March 23rd 2010.

At the bottom of this Red Steel 2 UK Release Date page is the Red Steel 2 video preview. This shows some excellent shots of the game. It also describes how the Wii controllers have been utilised to make this a compelling RPG game for hard-core and newbie gamers alike.

In Red Steel 2 you control a character with no name, who is the last survivor of a clan - The Kusagari. The developers Ubisoft have tried to make the swordplay as intuitive as possible by using the Wii’s ace, the Wii Motion Plus Controller (One of these controllers can be bundled with the game). I am loving the fact, that Red Steel 2 is a brand new game, so it has relevance to the dire original - Red Steel.

Red Steel 2 GirlThe setting is in a futuristic Cowboy-like metropolis with influences of both the Far East and the Wild West. For example, you battle with 2 types of weapons, the katana (Far East), and the revolvers (Wild West). This first person shooter teaches you how to play the game through required training levels and as you play through the game.

By earning money throughout the game you can upgrade your weapons or learn new special moves. These sequences are executed by using combinations of buttons on the Wii Remote and Wii Nunchuk. The gameplay is almost at a constant 60 frames per second, so for the Wii this should be one of the most fluid looking and playing games available.

Red Steel 2 can be pre ordered from the usual retailers. The RRP is £39.99 for the game alone, or £49.99 with a Wii Motion Plus accessory attached. I’ve personally got mine in from, as they, for some reason, have the Red Steel 2 bundle at a cheaper price. It is currently at £29.73, which is a saving of over 40%. Check out the table below to get the link and a great pre-order special edition from This Exclusive Pre-Order Pack includes:

- Exclusive Red Steel 2 artbook - take a voyage through the Red Steel 2 universe with an exclusive Red Steel 2 art book containing the influences, sketches and drawings made by the Red Steel 2 team
- Red Steel 2 branded metal bullet
- Unlock four exclusive in-game weapons: the Tataro .357 Magnum, Cord Industries Barracuda .357 AMP, Kuro No Ken (The Black Blade) and Nihonto Hana (The Blossom Sword)

Retailer Description Price Link
Red Steel 2 with Wii Motion Plus Accessory £29.73
Red Steel 2 with Exclusive Pre-Order Pack £34.99

Fast Draw Showdown Wiiware Game Review Thu, 11 Feb 2010 20:47:21 +0000 Anthony Lifrieri Fast Draw ShowdownBack in 1994, an arcade game was made called Fast Draw Showdown, that for the first time, allowed you to draw a gun in a duel against a lifelike opponent in the American Old West. It was a successful machine that can still be found in a few arcades today. If you can’t find one in an arcade, or find an arcade, you can always download the game on the Nintendo Wii’s Wiiware Channel which just re-released it for 500 Nintendo Points.

Fast Draw Showdown is a western quick draw game that capitalizes on the most underused genre in video gaming, the old west. The object of the game is to simply outdraw your opponent. Each opponent has their own qualities such as speed or accuracy, as well a s quirks that tip off when to draw.

The presentation for Fast Draw Showdown was great in 1994, and still is in 2010. The game was originally made using laserdisc technology, (ah the 90’s) which allowed for actors to be filmed into the game. Therefore everything in the game is REAL. The sounds in the game are also top notch as it is all recorded from real sounds. There is corny western music in the game which adds to an “old west” mystique to the game.

The controls on the Wii version emulate the original game. In the arcade, the controller was a six shooter replica that had to be inserted in a holster before drawing. After drawing, you would aim the gun at the enemy and fire as quickly as possible. In the WiiWare version, the revolver is replaced by the Wiimote, and the holster is replaced by simply pointing the Wiimote down. This may be the thing I like least about this game as the Wiimote does not feel good emulating the six shooter, and buying a gun add on like the Perfect Shot will not work with this game.

The gameplay is good, but not as good as the arcade version. The core elements from the arcade version are well ported, making for a fun arcade experience. The enemies are portrayed by corny actors which gives the game a camp appeal that can only come from the 1990’s. The difficulty increases manage to provide each gunslinger with a challenging experience. One of the few misses comes from a lack of an add on accessory. The port also misses from the original with the lack of a holster, which makes it easier to win but less true to the original, as it will shave time off your draw time. You can also cheat the game by simply pointing close to, but not on the screen, shaving further precious time it takes to draw and fire.

Despite its few shortcomings, Fast Draw Showdown is still a solid game to own on the Wiiware. The game is well made and has a cheap price of only 500 Nintendo Points, or $5. It’s difficult to find a game so well made, that creates a fun experience for such an inexpensive price. This is what makes Fast Draw Showdown a very recommendable game.

Game review by Anthony Lifrieri.

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NBA 2K10 Wii Game Review Thu, 11 Feb 2010 20:43:28 +0000 Anthony Lifrieri NBA BasketballThe NBA 2K series is one of the most popular and critically acclaimed sports franchises in all of video gaming. From its roots on the cult Sega Dreamcast to the Wii today, it has endured for over 11 years, despite EA’s best efforts to kill the series. With the first installment on the Wii, NBA 2K10 makes a statement to all other game publishers that you can release a major sports game on the Wii without major drawbacks.

NBA 2K10 is the first and only official NBA game released on the Nintendo Wii. All the usual gameplay modes are back with some new goodies. The NBA Today allows you to play any game schedule on the day of a game. The Wii’s WiFi connection not only keeps track of team records and stats, it also updates on a bottom line in game which I think is outstanding.

New to the NBA 2K10 is My Player mode. My Player Mode allows you to create your own player from scratch, and take him through his entire career from rookie summer league play, to the NBA D-League, to eventually a real NBA career. In this mode you start out a raw player and through performing certain in game actions and gaining career achievements, you gain points to upgrade your player. I really enjoyed this mode as it delivered on NBA realism. You are rewarded for good team play while being a selfish keeps you from succeeding. It’s not a perfect game mode, but it’s one of the best career modes I’ve ever played.

The Graphics in this game are average for the Wii. The game runs smoothly but the graphical quality itself is little better than an original Xbox game. The sounds are well done. Sound effects are accurate and sync up well with the visual action while the soundtrack to the game is amusing to listen to.

The controls are a night and day scenario. When I first played the game with the Wiimote and Nunchuck I hated it. It was impossible to do something as simple as shooting. I was about to give this game a terrible review until I gave the Wii Classic Remote a shot. The Wii Classic remote makes the controls a lot better. Shooting, stealing, blocking, and other various actions became much easier. In fact the controls greatly reminded me of the original NBA 2K games I grew up playing.

The gameplay itself is wildly entertaining with the Wii Classic remote. The games are challenging but not overly difficult, and with all the different gameplay modes, there is lots to do with this game.

All in all, NBA 2K10 is a pretty solid game that is one of the best non Wii Sports games on the Wii. That being said the game plays just like it does on the other consoles with the exception of the inferior graphics. If you have an Xbox 360 or PS3 and you wanted 2K10, I’d encourage you to get it on that console and not the Wii. The graphics are better and more realistic. However, if you only have the Wii, or you just want a smoother running game, stick with the Wii version.

Game review by Anthony Lifrieri.

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Super Smash Bros Wii Virtual Console Game Review Thu, 14 Jan 2010 21:54:49 +0000 Anthony Lifrieri Super Smash BrosSuper Smash Bros. was a classic fighting game on the Nintendo 64 that has been re-released on the Nintendo Wii’s Virtual Console. The first game in the series was groundbreaking in that it was the first game to include most of Nintendo’s greatest characters in one game. It is currently on sale on the Virtual Console channel for 1000 Nintendo Points.

Super Smash Bros. features eight of Nintendo’s most famous characters in its history including, Mario, Link, Donkey Kong, Fox McCloud, Samus, Yoshi, Kirby, and Pikachu. Four additional characters can be unlocked through various achievements including Luigi, Ness, Captain Falcon, and Jigglypuff.

The presentation in Super Smash Bros. is good but inundated. The graphics hold up decently but are borderline obsolete due to the Wii’s graphical engine. As for the sound, the music takes songs and themes from the various games the characters have starred in, creating a brilliant soundtrack. The sound effects also borrow from the original games to create a sense of nostalgia. Retro gaming sounds never get old…

The controls were simple on the N64 and they still are on the Wii. There are simple button presses to do each action, which is preferable to the twelve buttons it takes to throw a punch in almost every other fighting game. Essentially, controls for each character are quick to learn and master, creating a great gaming experience. However, movement on the Wii Classic remote is incredibly difficult. You will find yourself jumping when you want to run ,and running when you want to jump, a trait that will cost you numerous lives. This game is one of the few times I can recommend bringing the old Gamecube remote out of retirement.

Super Smash Bros. is essentially a 2D fighting game that allows you to determine who the most powerful Nintendo character is. There is a single player mode for each character with several ways to customize the game including difficulty and number of lives. The single player mode is enjoyable and provides a good challenge with higher levels of difficulty, but it is mostly played to unlock the other characters, or to train for playing against your friends in multiplayer mode.

The bread and butter of this game is the multiplayer mode. The Super Smash Bros. series is famous for its awesome multiplayer and the first game is no exception to the rule. There are a few different multiplayer modes including time battle free for all, stock battle free for all, team battle stock, and team battle time attack modes. Each mode is fun and exhilarating, and holds up phenomenally well ten years later.

Super Smash Brothers is still a pretty good game is well worth the $10 download. However, there is little doubt that the newer Smash Bros are superior to the original in almost every way. If you own any of the newer games, I’d recommend skipping this download but if you don’t, the original Super Smash Bros. is a great way to learn the series.

Game review by Anthony Lifrieri.

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Best Wii Fit Plus Bundle Price Available now at Wed, 13 Jan 2010 22:37:37 +0000 Dan Hibell Wii Fit PlusWii Fit Plus Bundles are currently in short supply with most retailers. The price has also shot up since Christmas.

But, I’ve just stumbled across a great deal at the online department store -

They have the Wii Fit Plus and the Balance Board in stock priced at £89.00, and the Wii Console with Wii Sports Resort is available for £179.00. This is a total price of £268.00 with £3.95 for delivery. Go to here.

Retailer Description Price Link
Wii Console with Wii Sports Resort £179.00
Wii Fit Plus with Wii Balance Board £89.00
Super Return of the Jedi Wii Virtual Console Game Review Sun, 10 Jan 2010 18:33:55 +0000 Anthony Lifrieri Yoda Wii GameNintendo recently re-released its Super Nintendo classic Super Return of the Jedi on the Nintendo Wii’s Virtual Console. This games appearance on the Virtual Console completes the re-release of the Super Star Wars Trilogy and brings us all back to what gaming was all about in the early 1990’s. It is currently on sale for 800 Nintendo Points, a fairly cheap price for a game, but does it hold up to the standards of the original movies?

Super Return of the Jedi follows the plot of the film. The rebels begin the game with their search for Han Solo, held captive in carbonite by Jabba the Hutt on Luke’s Home world of Tatooine. After rescuing Han, Luke Leia, Chewie and Han are off to Endor to destroy the shield generator protecting the second Death Star so the rebels can destroy it in a desperate assault. Luke also sets about his final confrontation with Darth Vader and the Emperor.

The presentation of the Super Star Wars Series peaks in this chapter of the saga. All of the graphics are refined further to the point of possibly the greatest accuracy of any Star Wars game. Take for example the stages with the Ewok. The Ewok looks and moves exactly like it does in the film, right down to the wobbly walk. The score and sound effects are also great as always. I dare say the Super Star Wars series has the best sound for any video game series ever made.

The controls are also fine tuned with each character’s controls well done to the point of near perfection. There’s still some problems with jumps but the controls are as good as any action Star Wars game.

The gameplay is still a big time challenge, but this time can actually be beaten with practice. The cheat mode is not necessary and the enemies are a bit more forgiving. The game is mostly made up of side scrolling platforming levels with melee and shooting attacking styles. There are also a few vehicle levels that mimic key scenes like the swoop bike chase and the Death Star assault.

Most levels give you a choice of who you wish to play as including Luke, Han, Leia, Chewie, and Wicket the Ewok. Each character has their own special strengths and weaknesses which adds a certain strategic element to the game over who to choose. Choose the right character and you can breeze through a level, choose the wrong one and you’re doomed.

Super Return of the Jedi is easily the best game of the Super Star Wars series. The game is polished with few blunders and provides a steep challenge to most gamers. There’s lots to do with a grand story, pretty fun gameplay, and an awesome presentation. While the games were great back in the day, none but Jedi have held up. It’s not as fun as the KOTOR series or the Force Unleashed, but Super Return of the JedI still provides a fun and inexpensive Star Wars experience that in some ways truer to the universe than any of the other Star Wars video games.

Game review by Anthony Lifrieri.

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Super Star Wars: The Empire Strikes Back Wii Virtual Console Game Review Mon, 28 Dec 2009 11:20:19 +0000 Anthony Lifrieri Darth Vader Wii GameRecently, Super Star Wars: The Empire Strikes Back was re-released on the Nintendo Wii’s Virtual Console for 800 Nintendo Points.  Known for it’s platforming and action, the game is the second of the Super Star Wars series released in the early to mid 1990’s  on the Super Nintendo and received a lot of play back in the day.   While the game was acclaimed 15 years ago, can it still hold up to today’s standards?

Super Star Wars: The Empire Strikes Back continues on the story of Super Star Wars.  It follows the plot of the first film fairly closely with second film of the series.  Luke goes to Dagobah to learn the ways of the force from Yoda.   Meanwhile, Han Solo, Leia, Chewie and C3PO go through the Asteroid Field and to Cloud City there they are betrayed by Lando.  Luke must face Vader at the end of the game in the climatic battle.

The presentation is similar to the Super Star Wars but a little improved.   The graphics are a bit more polished than the last game which were brilliant to begin with.  The sound is the same from the last game.  The sound effects are perfectly ported from the series.  The music is ported extremely well from the movie onto the SNES’ capabilities and is really a treat.  There are some voices in this game, but very few and not done well.  Darth Vader’s “Impressive” sounds nothing like James Earl Jones.

The controls are improved over the last game thanks to a reworked double jump.  The new double jump makes jumping much easier than the last game and the light saber workings with Luke are also better.  Each character also gets a secondary weapon in the game.  Luke gets force powers while Han and Chewbacca get grenades.  Needless to say Luke’s game is easier.

As for the gameplay, Lucasarts determined that the first game, while already difficult, wasn’t hard enough so they cranked up the difficulty further.  The enemies are harder to defeat and the platforming elements, a weakness form the first game, is even worse.  This game is impossible to play without cheating.   The game is so hard, the annoyance created is unbearable.  Even on easy it’s tough to get through a single level without dying.  I can’t understand why anyone would make a game this difficult. The average gamer could never enjoy this game.

All in All, Super Empire Strikes Back is ruined by its impossible difficulty.  Some games are enhanced by a challenge while others are ruined by it.  This happens to be one of those games.  If I had to choose between playing Super Empire Strikes Back and watching continuous clips of Jar Jar Binks, I’d seriously consider Jar Jar…

Game review by Anthony Lifrieri.

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Super Star Wars Wii Virtual Console Game Review Wed, 23 Dec 2009 21:35:16 +0000 Anthony Lifrieri All of us who had the Super Nintendo remember the Super Star Wars series.  The games were among the most prestigious of the SNES games and any Star Wars fan, myself included, played all three of them.  Now Nintendo has re-released the entire series, including the original Super Star Wars on the Nintendo Wii’s Virtual Console for 800 Nintendo Points.

Super Star Wars loosely follows the plot of Star Wars Episode IV: A New Hope.  The game puts you in the boots of Luke Skywalker, Han Solo, and of course Chewbacca the Wookie as you must progress through each level to save Princess Leia and destroy the Death Star in a very impressive early 3D trench run.  Several changes are made to the plot to make the game more action oriented such as Luke having to rescue R2-D2 from the Jawas rather than just buying them.  The changes aren’t terrible, just necessary to make the game longer.  The game is a platforming shooter and it works well for the technology of the time.

The presentation for an SNES game is outstanding.  The graphics are colorful and sharp.  The sprites look like the actors, and the backgrounds are beautifully drawn.  The sound is also great.  The sound effects sound exactly as they do in the movies, which for the time was a considerable achievement.  The music is beautifully ported from the movies, but not as perfectly as the sound effects.  Still, the music in the game captures John Williams’ score perfectly and really adds to the game play.

The controls lead to a few problems.  The layout is very well done and perfectly preserved on the Wii Classic Remote.  However, a flaw from the game itself makes platform jumping very difficult.  This leads to countless deaths and redoes to get the jumps right.  The shooting controls are great though and the vehicle controls are simple after a quick learning curve.

As for the gameplay itself, it is summed up in one word:  HARD.  The game is nearly impossible to beat without the debug codes and cheats still in the game.  I attribute most of the difficulty to the platforming problems but the AI is also extremely difficult, even on the easy mode.  Only the best of players can beat this game without cheating so be aware that you will become easily frustrated by this game if ill prepared for it.  That being said the game is still fun when you can progress and the vehicle sequences are brilliant.

All in all, Super Star Wars is a game to be loved by some, and loathed by others.  It is a very difficult game that only the best of players can handle.  For others the game will become so frustrating you’ll want to curse the day this game was ever released.  If you love Star Wars and a challenge, I can recommend this game.  You get a lot of gameplay for $8, and a classic SNES game.   Everyone else should consider staying away from it.

Game review by Anthony Lifrieri.

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